#include "Game/AI/Action/actionEventAppearRupeeAction.h" namespace uking::action { EventAppearRupeeAction::EventAppearRupeeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventAppearRupeeAction::~EventAppearRupeeAction() = default; bool EventAppearRupeeAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventAppearRupeeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventAppearRupeeAction::leave_() { ksys::act::ai::Action::leave_(); } void EventAppearRupeeAction::loadParams_() { getDynamicParam(&mIsVisible_d, "IsVisible"); } void EventAppearRupeeAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action