#include "Game/AI/Action/actionEventFlagONAction.h" namespace uking::action { EventFlagONAction::EventFlagONAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventFlagONAction::~EventFlagONAction() = default; bool EventFlagONAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventFlagONAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventFlagONAction::leave_() { ksys::act::ai::Action::leave_(); } void EventFlagONAction::loadParams_() { getDynamicParam(&mFlagName_d, "FlagName"); } void EventFlagONAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action