#include "Game/AI/Action/actionEventRecoverPlayerCondition.h" namespace uking::action { EventRecoverPlayerCondition::EventRecoverPlayerCondition(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventRecoverPlayerCondition::~EventRecoverPlayerCondition() = default; bool EventRecoverPlayerCondition::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventRecoverPlayerCondition::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventRecoverPlayerCondition::leave_() { ksys::act::ai::Action::leave_(); } void EventRecoverPlayerCondition::loadParams_() {} void EventRecoverPlayerCondition::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action