#include "Game/AI/Action/actionEventSuccessGet.h" namespace uking::action { EventSuccessGet::EventSuccessGet(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSuccessGet::~EventSuccessGet() = default; bool EventSuccessGet::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSuccessGet::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSuccessGet::leave_() { ksys::act::ai::Action::leave_(); } void EventSuccessGet::loadParams_() {} void EventSuccessGet::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action