#include "Game/AI/Action/actionForkASTrgDeleteChild.h" namespace uking::action { ForkASTrgDeleteChild::ForkASTrgDeleteChild(const InitArg& arg) : ForkASTrgDelete(arg) {} ForkASTrgDeleteChild::~ForkASTrgDeleteChild() = default; bool ForkASTrgDeleteChild::init_(sead::Heap* heap) { return ForkASTrgDelete::init_(heap); } void ForkASTrgDeleteChild::enter_(ksys::act::ai::InlineParamPack* params) { ForkASTrgDelete::enter_(params); } void ForkASTrgDeleteChild::leave_() { ForkASTrgDelete::leave_(); } void ForkASTrgDeleteChild::loadParams_() {} void ForkASTrgDeleteChild::calc_() { ForkASTrgDelete::calc_(); } } // namespace uking::action