#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GameDataAddFloat : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GameDataAddFloat, ksys::act::ai::Action) public: explicit GameDataAddFloat(const InitArg& arg); ~GameDataAddFloat() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 sead::SafeString* mGameDataFloatSrcName_d{}; // dynamic_param at offset 0x30 sead::SafeString* mGameDataFloatDstName_d{}; // dynamic_param at offset 0x40 sead::SafeString* mGameDataFloatToName_d{}; }; } // namespace uking::action