#include "Game/AI/Action/actionGameDataCopyFloat.h" namespace uking::action { GameDataCopyFloat::GameDataCopyFloat(const InitArg& arg) : ksys::act::ai::Action(arg) {} GameDataCopyFloat::~GameDataCopyFloat() = default; bool GameDataCopyFloat::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GameDataCopyFloat::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GameDataCopyFloat::leave_() { ksys::act::ai::Action::leave_(); } void GameDataCopyFloat::loadParams_() { getDynamicParam(&mGameDataFloatSrcName_d, "GameDataFloatSrcName"); getDynamicParam(&mGameDataFloatDstName_d, "GameDataFloatDstName"); } void GameDataCopyFloat::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action