#include "Game/AI/Action/actionGrabAttack.h" namespace uking::action { GrabAttack::GrabAttack(const InitArg& arg) : Grab(arg) {} GrabAttack::~GrabAttack() = default; bool GrabAttack::init_(sead::Heap* heap) { return Grab::init_(heap); } void GrabAttack::enter_(ksys::act::ai::InlineParamPack* params) { Grab::enter_(params); } void GrabAttack::leave_() { Grab::leave_(); } void GrabAttack::loadParams_() { Grab::loadParams_(); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mAtRigidBodyName_s, "AtRigidBodyName"); } void GrabAttack::calc_() { Grab::calc_(); } } // namespace uking::action