#include "Game/AI/Action/actionGuardWithAS.h" namespace uking::action { GuardWithAS::GuardWithAS(const InitArg& arg) : Guard(arg) {} GuardWithAS::~GuardWithAS() = default; bool GuardWithAS::init_(sead::Heap* heap) { return Guard::init_(heap); } void GuardWithAS::enter_(ksys::act::ai::InlineParamPack* params) { Guard::enter_(params); } void GuardWithAS::leave_() { Guard::leave_(); } void GuardWithAS::loadParams_() { Guard::loadParams_(); getStaticParam(&mASSlot_s, "ASSlot"); getStaticParam(&mASName_s, "ASName"); } void GuardWithAS::calc_() { Guard::calc_(); } } // namespace uking::action