#include "Game/AI/Action/actionGuardianMiniGuardBreak.h" namespace uking::action { GuardianMiniGuardBreak::GuardianMiniGuardBreak(const InitArg& arg) : GuardBreak(arg) {} GuardianMiniGuardBreak::~GuardianMiniGuardBreak() = default; bool GuardianMiniGuardBreak::init_(sead::Heap* heap) { return GuardBreak::init_(heap); } void GuardianMiniGuardBreak::enter_(ksys::act::ai::InlineParamPack* params) { GuardBreak::enter_(params); } void GuardianMiniGuardBreak::leave_() { GuardBreak::leave_(); } void GuardianMiniGuardBreak::loadParams_() { GuardBreak::loadParams_(); getStaticParam(&mASSlot_s, "ASSlot"); getStaticParam(&mGuardBreakASName_s, "GuardBreakASName"); getStaticParam(&mOtherASName_s, "OtherASName"); } void GuardianMiniGuardBreak::calc_() { GuardBreak::calc_(); } } // namespace uking::action