#include "Game/AI/Action/actionOnetimeStopASPlay.h" namespace uking::action { OnetimeStopASPlay::OnetimeStopASPlay(const InitArg& arg) : ActionWithAS(arg) {} OnetimeStopASPlay::~OnetimeStopASPlay() = default; bool OnetimeStopASPlay::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void OnetimeStopASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void OnetimeStopASPlay::leave_() { ActionWithAS::leave_(); } void OnetimeStopASPlay::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mASName_s, "ASName"); } void OnetimeStopASPlay::calc_() { ActionWithAS::calc_(); } } // namespace uking::action