#include "Game/AI/Action/actionPlayerIceGrabReady.h" namespace uking::action { PlayerIceGrabReady::PlayerIceGrabReady(const InitArg& arg) : PlayerAction(arg) {} PlayerIceGrabReady::~PlayerIceGrabReady() = default; bool PlayerIceGrabReady::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerIceGrabReady::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerIceGrabReady::leave_() { PlayerAction::leave_(); } void PlayerIceGrabReady::loadParams_() {} void PlayerIceGrabReady::calc_() { PlayerAction::calc_(); } } // namespace uking::action