#include "Game/AI/Action/actionReceiveTerror.h" namespace uking::action { ReceiveTerror::ReceiveTerror(const InitArg& arg) : ksys::act::ai::Action(arg) {} ReceiveTerror::~ReceiveTerror() = default; bool ReceiveTerror::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ReceiveTerror::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ReceiveTerror::leave_() { ksys::act::ai::Action::leave_(); } void ReceiveTerror::loadParams_() {} void ReceiveTerror::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action