#include "Game/AI/Action/actionSceneSoundStopDuckingAction.h" namespace uking::action { SceneSoundStopDuckingAction::SceneSoundStopDuckingAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundStopDuckingAction::~SceneSoundStopDuckingAction() = default; bool SceneSoundStopDuckingAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundStopDuckingAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SceneSoundStopDuckingAction::leave_() { ksys::act::ai::Action::leave_(); } void SceneSoundStopDuckingAction::loadParams_() { getDynamicParam(&mDuckerType_d, "DuckerType"); } void SceneSoundStopDuckingAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action