#include "Game/AI/Action/actionSideWalkBase.h" namespace uking::action { SideWalkBase::SideWalkBase(const InitArg& arg) : MoveBase(arg) {} SideWalkBase::~SideWalkBase() = default; bool SideWalkBase::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void SideWalkBase::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void SideWalkBase::leave_() { MoveBase::leave_(); } void SideWalkBase::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mLeftMove_s, "LeftMove"); } void SideWalkBase::calc_() { MoveBase::calc_(); } } // namespace uking::action