#include "Game/AI/Action/actionXLinkEventFadeAction.h" namespace uking::action { XLinkEventFadeAction::XLinkEventFadeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} XLinkEventFadeAction::~XLinkEventFadeAction() = default; bool XLinkEventFadeAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void XLinkEventFadeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void XLinkEventFadeAction::leave_() { ksys::act::ai::Action::leave_(); } void XLinkEventFadeAction::loadParams_() { getDynamicParam(&mELinkKey_d, "ELinkKey"); getDynamicParam(&mSLinkKey_d, "SLinkKey"); } void XLinkEventFadeAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action