#include "Game/AI/Action/actionZoraHeroWaterFallJump.h" namespace uking::action { ZoraHeroWaterFallJump::ZoraHeroWaterFallJump(const InitArg& arg) : ksys::act::ai::Action(arg) {} ZoraHeroWaterFallJump::~ZoraHeroWaterFallJump() = default; bool ZoraHeroWaterFallJump::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ZoraHeroWaterFallJump::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ZoraHeroWaterFallJump::leave_() { ksys::act::ai::Action::leave_(); } void ZoraHeroWaterFallJump::loadParams_() { getStaticParam(&mASName_s, "ASName"); } void ZoraHeroWaterFallJump::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action