#pragma once #include "KingSystem/Utils/Types.h" namespace ksys { // FIXME: incomplete // Unknown struct seen in OverlayArenaSystem. class OverlayArenaSystemS1 final { public: OverlayArenaSystemS1(); virtual ~OverlayArenaSystemS1(); // TODO: figure out if this is the same interface as SystemPauseMgr. // Both have the exact same number of virtual functions and some of the functions // look somewhat similar (suspending threads, looping while waiting for their status to change). virtual void init(); // Resume resource compaction virtual void m3(); virtual void m4(); // Resume resource compaction + EventMgr virtual void m5(); // Stop threads, clear cache, etc. virtual void m6(); virtual bool m7(); virtual void m8(); virtual void m9(); // Does nothing virtual void m10(); virtual bool m11(); virtual void m12(); virtual void m13(); // Does nothing virtual void m14(); }; KSYS_CHECK_SIZE_NX150(OverlayArenaSystemS1, 0x8); } // namespace ksys