#include "Game/AI/Action/actionAirOctaFloatBase.h" namespace uking::action { AirOctaFloatBase::AirOctaFloatBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} AirOctaFloatBase::~AirOctaFloatBase() = default; bool AirOctaFloatBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AirOctaFloatBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AirOctaFloatBase::leave_() { ksys::act::ai::Action::leave_(); } void AirOctaFloatBase::loadParams_() { getStaticParam(&mAmplitude_s, "Amplitude"); getStaticParam(&mGoalDistance_s, "GoalDistance"); getStaticParam(&mGoalInSuccessEnd_s, "GoalInSuccessEnd"); getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr"); } void AirOctaFloatBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action