#include "Game/AI/Action/actionAnimalMoveBase.h" namespace uking::action { AnimalMoveBase::AnimalMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnimalMoveBase::~AnimalMoveBase() = default; bool AnimalMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnimalMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnimalMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void AnimalMoveBase::loadParams_() { getStaticParam(&mMinUseGear_s, "MinUseGear"); getStaticParam(&mMaxUseGear_s, "MaxUseGear"); getStaticParam(&mUseGearType_s, "UseGearType"); getStaticParam(&mMinGearAtAutoGearDown_s, "MinGearAtAutoGearDown"); getStaticParam(&mGoalDistanceTolerance_s, "GoalDistanceTolerance"); getStaticParam(&mCanUseHorseGearInput_s, "CanUseHorseGearInput"); getStaticParam(&mIsAutoGearDownEnabled_s, "IsAutoGearDownEnabled"); getStaticParam(&mHasToDecelerateNearGoal_s, "HasToDecelerateNearGoal"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void AnimalMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action