#include "Game/AI/Action/actionAnmDamage.h" namespace uking::action { AnmDamage::AnmDamage(const InitArg& arg) : SmallDamageBase(arg) {} AnmDamage::~AnmDamage() = default; bool AnmDamage::init_(sead::Heap* heap) { return SmallDamageBase::init_(heap); } void AnmDamage::enter_(ksys::act::ai::InlineParamPack* params) { SmallDamageBase::enter_(params); } void AnmDamage::leave_() { SmallDamageBase::leave_(); } void AnmDamage::loadParams_() { TakeHitImpactForce::loadParams_(); getStaticParam(&mAS_s, "AS"); } void AnmDamage::calc_() { SmallDamageBase::calc_(); } } // namespace uking::action