#include "Game/AI/Action/actionApplyMoveTrigger.h" namespace uking::action { ApplyMoveTrigger::ApplyMoveTrigger(const InitArg& arg) : ksys::act::ai::Action(arg) {} ApplyMoveTrigger::~ApplyMoveTrigger() = default; bool ApplyMoveTrigger::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ApplyMoveTrigger::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ApplyMoveTrigger::leave_() { ksys::act::ai::Action::leave_(); } void ApplyMoveTrigger::loadParams_() { getStaticParam(&mIsOnDebugDraw_s, "IsOnDebugDraw"); getMapUnitParam(&mTriggerType_m, "TriggerType"); getMapUnitParam(&mForceType_m, "ForceType"); getMapUnitParam(&mApplyForceValue_m, "ApplyForceValue"); } void ApplyMoveTrigger::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action