#include "Game/AI/Action/actionAttackPowerExplode.h" namespace uking::action { AttackPowerExplode::AttackPowerExplode(const InitArg& arg) : Explode(arg) {} AttackPowerExplode::~AttackPowerExplode() = default; bool AttackPowerExplode::init_(sead::Heap* heap) { return Explode::init_(heap); } void AttackPowerExplode::enter_(ksys::act::ai::InlineParamPack* params) { Explode::enter_(params); } void AttackPowerExplode::leave_() { Explode::leave_(); } void AttackPowerExplode::loadParams_() { Explode::loadParams_(); getDynamicParam(&mIsPlayerAttack_d, "IsPlayerAttack"); } void AttackPowerExplode::calc_() { Explode::calc_(); } } // namespace uking::action