#include "Game/AI/Action/actionBackStepToTarget.h" namespace uking::action { BackStepToTarget::BackStepToTarget(const InitArg& arg) : ActionEx(arg) {} BackStepToTarget::~BackStepToTarget() = default; void BackStepToTarget::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void BackStepToTarget::leave_() { ActionEx::leave_(); } void BackStepToTarget::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mStopSpeedRatio_s, "StopSpeedRatio"); getStaticParam(&mStopRotSpeedRatio_s, "StopRotSpeedRatio"); getStaticParam(&mJumpGravity_s, "JumpGravity"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mCheckRotEvent_s, "CheckRotEvent"); } void BackStepToTarget::calc_() { ActionEx::calc_(); } } // namespace uking::action