#include "Game/AI/Action/actionBattleCloseDangerAvoidRun.h" namespace uking::action { BattleCloseDangerAvoidRun::BattleCloseDangerAvoidRun(const InitArg& arg) : BattleCloseExplosivesAvoidRun(arg) {} BattleCloseDangerAvoidRun::~BattleCloseDangerAvoidRun() = default; void BattleCloseDangerAvoidRun::loadParams_() { BattleCloseExplosivesAvoidRun::loadParams_(); getStaticParam(&mAvoidSubAngle_s, "AvoidSubAngle"); } } // namespace uking::action