#include "Game/AI/Action/actionBattleCloseLevelFlyMove.h" namespace uking::action { BattleCloseLevelFlyMove::BattleCloseLevelFlyMove(const InitArg& arg) : BattleCloseLevelFlyMoveBase(arg) {} BattleCloseLevelFlyMove::~BattleCloseLevelFlyMove() = default; bool BattleCloseLevelFlyMove::init_(sead::Heap* heap) { return BattleCloseLevelFlyMoveBase::init_(heap); } void BattleCloseLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseLevelFlyMoveBase::enter_(params); } void BattleCloseLevelFlyMove::leave_() { BattleCloseLevelFlyMoveBase::leave_(); } void BattleCloseLevelFlyMove::loadParams_() { BattleCloseLevelFlyMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void BattleCloseLevelFlyMove::calc_() { BattleCloseLevelFlyMoveBase::calc_(); } } // namespace uking::action