#include "Game/AI/Action/actionBattleCloseMoveActionBase.h" namespace uking::action { BattleCloseMoveActionBase::BattleCloseMoveActionBase(const InitArg& arg) : BattleCloseAction(arg) {} BattleCloseMoveActionBase::~BattleCloseMoveActionBase() = default; bool BattleCloseMoveActionBase::init_(sead::Heap* heap) { return BattleCloseAction::init_(heap); } void BattleCloseMoveActionBase::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseAction::enter_(params); } void BattleCloseMoveActionBase::leave_() { BattleCloseAction::leave_(); } void BattleCloseMoveActionBase::loadParams_() { BattleCloseAction::loadParams_(); } void BattleCloseMoveActionBase::calc_() { BattleCloseAction::calc_(); } } // namespace uking::action