#include "Game/AI/Action/actionBindAction.h" namespace uking::action { BindAction::BindAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} BindAction::~BindAction() = default; void BindAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BindAction::leave_() { ksys::act::ai::Action::leave_(); } void BindAction::loadParams_() {} void BindAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action