#include "Game/AI/Action/actionBombExplode.h" namespace uking::action { BombExplode::BombExplode(const InitArg& arg) : ActionEx(arg) {} BombExplode::~BombExplode() = default; void BombExplode::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void BombExplode::leave_() { ActionEx::leave_(); } void BombExplode::loadParams_() {} void BombExplode::calc_() { ActionEx::calc_(); } } // namespace uking::action