#include "Game/AI/Action/actionBowChildReflectBullet.h" namespace uking::action { BowChildReflectBullet::BowChildReflectBullet(const InitArg& arg) : ksys::act::ai::Action(arg) {} BowChildReflectBullet::~BowChildReflectBullet() = default; bool BowChildReflectBullet::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BowChildReflectBullet::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BowChildReflectBullet::leave_() { ksys::act::ai::Action::leave_(); } void BowChildReflectBullet::loadParams_() { getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getStaticParam(&mOffsetLength_s, "OffsetLength"); getStaticParam(&mTargetOffsetY_s, "TargetOffsetY"); getStaticParam(&mTargetMoveOffset_s, "TargetMoveOffset"); getStaticParam(&mTargetMoveOffsetRandRange_s, "TargetMoveOffsetRandRange"); getStaticParam(&mMoveRotateRate_s, "MoveRotateRate"); getStaticParam(&mMoveRotateMax_s, "MoveRotateMax"); getStaticParam(&mMoveRotateMin_s, "MoveRotateMin"); getDynamicParam(&mID_d, "ID"); getDynamicParam(&mXRotateAngle_d, "XRotateAngle"); getDynamicParam(&mIsReflectAmongChild_d, "IsReflectAmongChild"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mMoveTargetPos_d, "MoveTargetPos"); getDynamicParam(&mParentActor_d, "ParentActor"); } void BowChildReflectBullet::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action