#include "Game/AI/Action/actionChallengeChainRing.h" namespace uking::action { ChallengeChainRing::ChallengeChainRing(const InitArg& arg) : FollowChallenge(arg) {} ChallengeChainRing::~ChallengeChainRing() = default; bool ChallengeChainRing::init_(sead::Heap* heap) { return FollowChallenge::init_(heap); } void ChallengeChainRing::enter_(ksys::act::ai::InlineParamPack* params) { FollowChallenge::enter_(params); } void ChallengeChainRing::leave_() { FollowChallenge::leave_(); } void ChallengeChainRing::loadParams_() { FollowChallenge::loadParams_(); getMapUnitParam(&mChainRingOrbitSpeed_m, "ChainRingOrbitSpeed"); getMapUnitParam(&mIsFirstNode_m, "IsFirstNode"); } void ChallengeChainRing::calc_() { FollowChallenge::calc_(); } } // namespace uking::action