#include "Game/AI/Action/actionCloseClockTime.h" namespace uking::action { CloseClockTime::CloseClockTime(const InitArg& arg) : ksys::act::ai::Action(arg) {} CloseClockTime::~CloseClockTime() = default; bool CloseClockTime::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CloseClockTime::loadParams_() {} } // namespace uking::action