#pragma once #include "Game/AI/Action/actionRandomMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DefRandomMoveAction : public RandomMoveAction { SEAD_RTTI_OVERRIDE(DefRandomMoveAction, RandomMoveAction) public: explicit DefRandomMoveAction(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x38 const float* mRadiusLimit_s{}; // static_param at offset 0x40 const float* mMaxMoveSpeed_s{}; // static_param at offset 0x48 const float* mMinMoveSpeed_s{}; // static_param at offset 0x50 const float* mMaxMoveDistance_s{}; // static_param at offset 0x58 const float* mMinMoveDistance_s{}; // static_param at offset 0x60 const float* mMaxMoveAngle_s{}; // static_param at offset 0x68 const bool* mIsUseBasepos_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mBasePos_d{}; }; } // namespace uking::action