#include "Game/AI/Action/actionDelete.h" namespace uking::action { Delete::Delete(const InitArg& arg) : ksys::act::ai::Action(arg) {} void Delete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Delete::leave_() { ksys::act::ai::Action::leave_(); } void Delete::loadParams_() { getStaticParam(&mDeleteType_s, "DeleteType"); } void Delete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action