#include "Game/AI/Action/actionDemoCookPotCook.h" namespace uking::action { DemoCookPotCook::DemoCookPotCook(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoCookPotCook::~DemoCookPotCook() = default; bool DemoCookPotCook::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoCookPotCook::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DemoCookPotCook::leave_() { ksys::act::ai::Action::leave_(); } void DemoCookPotCook::loadParams_() { getStaticParam(&mMaterialTargetBone_s, "MaterialTargetBone"); getStaticParam(&mFairyTargetBone_s, "FairyTargetBone"); getDynamicParam(&mIsSuccess_d, "IsSuccess"); getAITreeVariable(&mCurrentCookResultHolder_a, "CurrentCookResultHolder"); } void DemoCookPotCook::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action