#include "Game/AI/Action/actionDemoResetActor.h" namespace uking::action { DemoResetActor::DemoResetActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoResetActor::~DemoResetActor() = default; bool DemoResetActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoResetActor::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); } } // namespace uking::action