#include "Game/AI/Action/actionEatWithAS.h" namespace uking::action { EatWithAS::EatWithAS(const InitArg& arg) : Eat(arg) {} EatWithAS::~EatWithAS() = default; void EatWithAS::loadParams_() { Eat::loadParams_(); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action