#include "Game/AI/Action/actionEquipedWeaponChild.h" namespace uking::action { EquipedWeaponChild::EquipedWeaponChild(const InitArg& arg) : BindAction(arg) {} void EquipedWeaponChild::enter_(ksys::act::ai::InlineParamPack* params) { BindAction::enter_(params); } void EquipedWeaponChild::leave_() { BindAction::leave_(); } void EquipedWeaponChild::loadParams_() { BindAction::loadParams_(); getStaticParam(&mIsChangeScale_s, "IsChangeScale"); } } // namespace uking::action