#include "Game/AI/Action/actionEscapeBackTurn.h" namespace uking::action { EscapeBackTurn::EscapeBackTurn(const InitArg& arg) : ActionEx(arg) {} EscapeBackTurn::~EscapeBackTurn() = default; void EscapeBackTurn::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void EscapeBackTurn::leave_() { ActionEx::leave_(); } void EscapeBackTurn::loadParams_() {} void EscapeBackTurn::calc_() { ActionEx::calc_(); } } // namespace uking::action