#include "Game/AI/Action/actionEventAddGameDataToRupeeAction.h" namespace uking::action { EventAddGameDataToRupeeAction::EventAddGameDataToRupeeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventAddGameDataToRupeeAction::~EventAddGameDataToRupeeAction() = default; bool EventAddGameDataToRupeeAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventAddGameDataToRupeeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventAddGameDataToRupeeAction::leave_() { ksys::act::ai::Action::leave_(); } void EventAddGameDataToRupeeAction::loadParams_() { getDynamicParam(&mIsSignInversion_d, "IsSignInversion"); getDynamicParam(&mGameDataIntAddValueName_d, "GameDataIntAddValueName"); } void EventAddGameDataToRupeeAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action