#include "Game/AI/Action/actionEventPlayMovieAction.h" namespace uking::action { EventPlayMovieAction::EventPlayMovieAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventPlayMovieAction::~EventPlayMovieAction() = default; bool EventPlayMovieAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventPlayMovieAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventPlayMovieAction::leave_() { ksys::act::ai::Action::leave_(); } void EventPlayMovieAction::loadParams_() { getDynamicParam(&mFileName_d, "FileName"); } void EventPlayMovieAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action