#include "Game/AI/Action/actionFlyMoveBase.h" namespace uking::action { FlyMoveBase::FlyMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} FlyMoveBase::~FlyMoveBase() = default; bool FlyMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FlyMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FlyMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void FlyMoveBase::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mHorizontalFinRadius_s, "HorizontalFinRadius"); getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mVerticalFinLength_s, "VerticalFinLength"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void FlyMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action