#include "Game/AI/Action/actionForceEndPlayerSlow.h" namespace uking::action { ForceEndPlayerSlow::ForceEndPlayerSlow(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceEndPlayerSlow::~ForceEndPlayerSlow() = default; bool ForceEndPlayerSlow::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceEndPlayerSlow::loadParams_() {} } // namespace uking::action