#include "Game/AI/Action/actionForceMasterSwordFakeMode.h" namespace uking::action { ForceMasterSwordFakeMode::ForceMasterSwordFakeMode(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceMasterSwordFakeMode::~ForceMasterSwordFakeMode() = default; bool ForceMasterSwordFakeMode::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceMasterSwordFakeMode::loadParams_() {} } // namespace uking::action