#include "Game/AI/Action/actionForceSetCameraPos.h" namespace uking::action { ForceSetCameraPos::ForceSetCameraPos(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceSetCameraPos::~ForceSetCameraPos() = default; bool ForceSetCameraPos::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceSetCameraPos::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForceSetCameraPos::leave_() { ksys::act::ai::Action::leave_(); } void ForceSetCameraPos::loadParams_() {} void ForceSetCameraPos::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action