#include "Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h" namespace uking::action { ForkAlwaysForceGetUpWithOffset::ForkAlwaysForceGetUpWithOffset(const InitArg& arg) : ForkAlwaysForceGetUp(arg) {} ForkAlwaysForceGetUpWithOffset::~ForkAlwaysForceGetUpWithOffset() = default; bool ForkAlwaysForceGetUpWithOffset::init_(sead::Heap* heap) { return ForkAlwaysForceGetUp::init_(heap); } void ForkAlwaysForceGetUpWithOffset::enter_(ksys::act::ai::InlineParamPack* params) { ForkAlwaysForceGetUp::enter_(params); } void ForkAlwaysForceGetUpWithOffset::leave_() { ForkAlwaysForceGetUp::leave_(); } void ForkAlwaysForceGetUpWithOffset::loadParams_() { ForkAlwaysForceGetUp::loadParams_(); getStaticParam(&mRotCenterPos_s, "RotCenterPos"); } void ForkAlwaysForceGetUpWithOffset::calc_() { ForkAlwaysForceGetUp::calc_(); } } // namespace uking::action