#include "Game/AI/Action/actionForkCapsuleWindFollow.h" namespace uking::action { ForkCapsuleWindFollow::ForkCapsuleWindFollow(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkCapsuleWindFollow::~ForkCapsuleWindFollow() = default; bool ForkCapsuleWindFollow::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkCapsuleWindFollow::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkCapsuleWindFollow::leave_() { ksys::act::ai::Action::leave_(); } void ForkCapsuleWindFollow::loadParams_() { getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mLength_s, "Length"); getStaticParam(&mDir_s, "Dir"); } void ForkCapsuleWindFollow::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action