#include "Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h" namespace uking::action { ForkDisableContactOnAtHitPlayer::ForkDisableContactOnAtHitPlayer(const InitArg& arg) : ForkDisableContact(arg) {} ForkDisableContactOnAtHitPlayer::~ForkDisableContactOnAtHitPlayer() = default; bool ForkDisableContactOnAtHitPlayer::init_(sead::Heap* heap) { return ForkDisableContact::init_(heap); } void ForkDisableContactOnAtHitPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ForkDisableContact::enter_(params); } void ForkDisableContactOnAtHitPlayer::leave_() { ForkDisableContact::leave_(); } void ForkDisableContactOnAtHitPlayer::loadParams_() { ForkDisableContact::loadParams_(); } void ForkDisableContactOnAtHitPlayer::calc_() { ForkDisableContact::calc_(); } } // namespace uking::action