#include "Game/AI/Action/actionForkGanonBeastWeakPointOff.h" namespace uking::action { ForkGanonBeastWeakPointOff::ForkGanonBeastWeakPointOff(const InitArg& arg) : ForkGanonBeastWeakPoint(arg) {} ForkGanonBeastWeakPointOff::~ForkGanonBeastWeakPointOff() = default; bool ForkGanonBeastWeakPointOff::init_(sead::Heap* heap) { return ForkGanonBeastWeakPoint::init_(heap); } void ForkGanonBeastWeakPointOff::enter_(ksys::act::ai::InlineParamPack* params) { ForkGanonBeastWeakPoint::enter_(params); } void ForkGanonBeastWeakPointOff::leave_() { ForkGanonBeastWeakPoint::leave_(); } void ForkGanonBeastWeakPointOff::loadParams_() { ForkGanonBeastWeakPoint::loadParams_(); } void ForkGanonBeastWeakPointOff::calc_() { ForkGanonBeastWeakPoint::calc_(); } } // namespace uking::action