#include "Game/AI/Action/actionForkGravityScaleChange.h" namespace uking::action { ForkGravityScaleChange::ForkGravityScaleChange(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkGravityScaleChange::~ForkGravityScaleChange() = default; bool ForkGravityScaleChange::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkGravityScaleChange::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkGravityScaleChange::leave_() { ksys::act::ai::Action::leave_(); } void ForkGravityScaleChange::loadParams_() { getStaticParam(&mScale_s, "Scale"); } void ForkGravityScaleChange::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action